Original Post
Project name:
MechCommander OmniTech
Brief description:
MechCommander 2 (MC2) is a RTS released by Microsoft in 2001. MC2 is based in the Battletech universe (http://en.wikipedia....wiki/BattleTech), thus the game has a very strong back story and well established game play mechanics. In 2006 Microsoft released the source code of MC2 and this is where our Mod is at. MechCommander OmniTech (MCO) (http://www.moddb.com...mander-omnitech) is a project with the general aims of
1. Upgrading the graphics engine to bring MC2/MCO into the present (increasing polycounts, adding bump mapping and other effects etc)
2. Adding more content to MC2/MCO (we have already added ~90 new battlemechs as well as new buildings and tanks)
3. Improving the game play mechanics both actual game play and logistics managment (Logistics is a big part of the game play not just the shooting)
Compensation:
Satisfaction
Technology:
C++ XNA DirectX
Talent needed:
Programmers!!!!! - we currently have only one programmer who is very committed but cant do everything himself; specifically we would like people who...
1. Know DirectX and are willing to spend time implementing new effects into the MCO graphics engine
2. Know C++ and are willing to implement code changes relating to how the game works (memory management, etc)
3. Know XNA to implement changes to the mission editor included with MCO (the editor is the only XNA project)
Please only offer if you are serious about actually doing some coding, even if it is completing one single task not necessarily joining full time, we have had numerous coders "join" the team who post a few comments for a week then fall off the face of the planet. Level of experience not an issue any help accepted!
Team structure:
Starman01 - Project Manager, 3D artist
Magic - Coder extraordinaire
ThorC - Artist
Cipher - Artist
TheOldMan - ABL scripter
Hades - 3D artist
Karl - 3D artist
Websites:
http://www.moddb.com...mander-omnitech (Our Mod DB site)
http://www.hard-ligh...php?board=210.0 (Our public forum)
Contacts:
Email me at familyguy@slingshot.co.nz if you are interested
Previous Work by Team:
None
Additional Info:
MechCommander OmniTech
Brief description:
MechCommander 2 (MC2) is a RTS released by Microsoft in 2001. MC2 is based in the Battletech universe (http://en.wikipedia....wiki/BattleTech), thus the game has a very strong back story and well established game play mechanics. In 2006 Microsoft released the source code of MC2 and this is where our Mod is at. MechCommander OmniTech (MCO) (http://www.moddb.com...mander-omnitech) is a project with the general aims of
1. Upgrading the graphics engine to bring MC2/MCO into the present (increasing polycounts, adding bump mapping and other effects etc)
2. Adding more content to MC2/MCO (we have already added ~90 new battlemechs as well as new buildings and tanks)
3. Improving the game play mechanics both actual game play and logistics managment (Logistics is a big part of the game play not just the shooting)
Compensation:
Satisfaction
Technology:
C++ XNA DirectX
Talent needed:
Programmers!!!!! - we currently have only one programmer who is very committed but cant do everything himself; specifically we would like people who...
1. Know DirectX and are willing to spend time implementing new effects into the MCO graphics engine
2. Know C++ and are willing to implement code changes relating to how the game works (memory management, etc)
3. Know XNA to implement changes to the mission editor included with MCO (the editor is the only XNA project)
Please only offer if you are serious about actually doing some coding, even if it is completing one single task not necessarily joining full time, we have had numerous coders "join" the team who post a few comments for a week then fall off the face of the planet. Level of experience not an issue any help accepted!
Team structure:
Starman01 - Project Manager, 3D artist
Magic - Coder extraordinaire
ThorC - Artist
Cipher - Artist
TheOldMan - ABL scripter
Hades - 3D artist
Karl - 3D artist
Websites:
http://www.moddb.com...mander-omnitech (Our Mod DB site)
http://www.hard-ligh...php?board=210.0 (Our public forum)
Contacts:
Email me at familyguy@slingshot.co.nz if you are interested
Previous Work by Team:
None
Additional Info: