Original Post
Okie, my last question didn't receive any answer. Because my current problem cannot be solved, i have to find another way to continue with my project. Unfortunately another problem's come up
Here the question:
1, I have a array of Textures which were created through Render Target named iTexture[250]
+ Of course the setting for these textures is D3DPOOL_DEFAULT
2, I want to change these Texture to another Location or D3DPOOL_SYSTEMMEM
The only way i've heard of is Using GetRenderTargetData, and this process is heavy. But actually i don't know how to do the process.
So:
- Besides using GetRenderTargetData. Is there any way to my problem of Changing (copying, transfering...) from D3DPOOL_DEFAULT to D3DPOOL_SYSTEMMEM
- Can someone give me the outline of the process of using GetRenderTargetData
Thanks alot
Here the question:
1, I have a array of Textures which were created through Render Target named iTexture[250]
+ Of course the setting for these textures is D3DPOOL_DEFAULT
2, I want to change these Texture to another Location or D3DPOOL_SYSTEMMEM
The only way i've heard of is Using GetRenderTargetData, and this process is heavy. But actually i don't know how to do the process.
So:
- Besides using GetRenderTargetData. Is there any way to my problem of Changing (copying, transfering...) from D3DPOOL_DEFAULT to D3DPOOL_SYSTEMMEM
- Can someone give me the outline of the process of using GetRenderTargetData
Thanks alot