Original Post
Hi guys,
I'm trying to use D3DX11LoadTextureFromTexture with two textures with 9816x15744 for resize operations in a stereoscopic app using NVIDIA 3d Vision. I'm having some performance issues with this function (it's very slow).
I'm using the following options for filtering: D3DX11_FILTER_SRGB | D3DX11_FILTER_POINT.
Is there any other alternatives of resizing in Direct3D 11?
My PC configuration:
Windows 7 - Pro
Intel i5 @2.67 GHz
4 GB RAM
NVIDIA GeForce GTX 480
Thanks in advance.
Ari C. Raimundo
I'm trying to use D3DX11LoadTextureFromTexture with two textures with 9816x15744 for resize operations in a stereoscopic app using NVIDIA 3d Vision. I'm having some performance issues with this function (it's very slow).
I'm using the following options for filtering: D3DX11_FILTER_SRGB | D3DX11_FILTER_POINT.
Is there any other alternatives of resizing in Direct3D 11?
My PC configuration:
Windows 7 - Pro
Intel i5 @2.67 GHz
4 GB RAM
NVIDIA GeForce GTX 480
Thanks in advance.
Ari C. Raimundo