Original Post
In a 4X game with less of an emphasis on combat, i was thinking of a system where the "General" (player) sees the whole battlefield; his units in formations (organized into flanks and center), as well as the enemy formations. The system would be in real-time, but when the general sends an order to a formation, theres a 'travel time', a delay from when the order is given and when the unit carries it out (for when the runner/messenger takes the order to the unit).
I think before the battle, as he is organizing his army, the player could give each section pre-set orders (like forward, engage X unit, etc) and the player could send orders if the preset order needs to be changed.
In a small, tiny battle, the messenger time would be very short (as the commanding unit would be close to the units, maybe even in the thick of the fight) whereas in a giant, epic battle the messenger times would be long and maybe even a complex network would be necessary, meaning more planning would be necessary.
The system would require more forethought for the player, and stress the importance of formations (the game would be set in the ancient era).
I think before the battle, as he is organizing his army, the player could give each section pre-set orders (like forward, engage X unit, etc) and the player could send orders if the preset order needs to be changed.
In a small, tiny battle, the messenger time would be very short (as the commanding unit would be close to the units, maybe even in the thick of the fight) whereas in a giant, epic battle the messenger times would be long and maybe even a complex network would be necessary, meaning more planning would be necessary.
The system would require more forethought for the player, and stress the importance of formations (the game would be set in the ancient era).