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Mapsystem

Started by Martijnter Mar 29, 2011 at 4:38 PM 1 replies 1k views
Original Post
Martijnter
Martijnter
I am sorry,

after i read it back, it was even unclear to me.

I have a world, that exists of maps, connected to each other.
All maps have NPC locations, terrain, and entrances to other maps saved in themself.

Inside the gameengine, when the player or a NPC walks, its not jumping from tile to tile.
So the player doesnt move pos + direction * tile_width.
But like pos + direction * speed * timepassed


Thanks,
Martijn [/quote]
Tosh777
Tosh777
As far as i understand you want a level (map), where you will store your npc, terrain,etc., and a game which will load that map and make it playable?
Your thought is a little bit unclear so you better clarify it.
Martijnter
Martijnter
I am sorry,

after i read it back, it was even unclear to me.

I have a world, that exists of maps, connected to each other.
All maps have NPC locations, terrain, and entrances to other maps saved in themself.

Inside the gameengine, when the player or a NPC walks, its not jumping from tile to tile.
So the player doesnt move pos + direction * tile_width.
But like pos + direction * speed * timepassed


Thanks,
Martijn

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