Original Post
I am sorry,
after i read it back, it was even unclear to me.
I have a world, that exists of maps, connected to each other.
All maps have NPC locations, terrain, and entrances to other maps saved in themself.
Inside the gameengine, when the player or a NPC walks, its not jumping from tile to tile.
So the player doesnt move pos + direction * tile_width.
But like pos + direction * speed * timepassed
Thanks,
Martijn [/quote]