I use dds format. When drawn in photoshop it looks perfect. For export i use nvidia dds plug-in and ABGR 128 bpp | floating point when exporting.
The problem is when rendered in my game it looks bigger which i seems cant control.
Here is the image when rendered in the game:
rendered
and the dds when opened in the dds viewer:
dds
Is this something from my code or from the image?