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layered framebuffer

Started by zqueezy 0 replies 1k views
Original Post
zqueezy
zqueezy
hey folks,
is there an equivalent expression in a hlsl-geometry shader to the glsl "gl_Layer", so that you can render to a layered framebuffer. Somehow i'm unable to find anything in google... maybe somebody knows. thanks a lot

zqueezy
zqueezy
zqueezy
ok, sorry I found it myself: "SV_RenderTargetArrayIndex"

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