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howto Mapsystem?

Started by Martijnter Mar 31, 2011 at 5:30 PM 4 replies 1.6k views
Original Post
Martijnter
Martijnter
Can someone help me?

I'm having a hard time developing a game map,
i want to create a map that exists of areas, and the areas are the problem.
They need to have openings on the side to other areas and a possibility to a opening on some other spot,
Have a unique look and my player and the NPC's need to have the possibility to walk and not "jump" from tile to tile.

I hope i made my problem clear and someone can help me.

Already Thanks,
Martijn
Krohm
Krohm
I see you posting this again. I suppose a good start would be to say what language you're using!
Previously "Krohm"
Hodgman
Hodgman

I'm having a hard time developing a game map,
i want to create a map that exists of areas, and the areas are the problem.
They need to have openings on the side to other areas and a possibility to a opening on some other spot,

I hope i made my problem clear and someone can help me.
It's not really clear... What part are you having trouble with specifically? What have you tried?
my player and the NPC's need to have the possibility to walk and not "jump" from tile to tile.[/quote]Is this a separate problem to the map/area problem?
Do you mean something like this: http://www.gamedev.n...m-tile-to-tile/ ?
Martijnter
Martijnter
Sorry,
but this is a bit strange to explain.
I don't know how to delete something when i found the solution,
so this is still open. And my first question was deleted and the next day returned.

A little strange,
Martijn
Hodgman
Hodgman
It's considered rude to delete or edit threads after a solution is found -- other people can often learn from the thread as well.
Martijnter
Martijnter
Then my solution was simple,
im writing my own collisionsystem based upon the pygame rect.collidelist function

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