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Texture Batching?

Started by ChaseRLewis Apr 2, 2011 at 5:29 AM 0 replies 1.1k views
Original Post
ChaseRLewis
ChaseRLewis
Hello,
Alright I'm working on improving my current sprite rendering solution. Currently I have no support for batching textures I simply reference a large numbers of samplers and send over the texture data and the quad find the correct sampler based on data sent with it. Is there another way? I'm just curious if there's a better way, as it just seems clunky to me.
mmakrzem
mmakrzem
If you can, you can enlarge your images so that you contain more sprites per sheet. That way you have fewer texture files to pass around.... although you are limited to the size of texture that the video card supports.

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