Original Post
Hello,
Alright I'm working on improving my current sprite rendering solution. Currently I have no support for batching textures I simply reference a large numbers of samplers and send over the texture data and the quad find the correct sampler based on data sent with it. Is there another way? I'm just curious if there's a better way, as it just seems clunky to me.
Alright I'm working on improving my current sprite rendering solution. Currently I have no support for batching textures I simply reference a large numbers of samplers and send over the texture data and the quad find the correct sampler based on data sent with it. Is there another way? I'm just curious if there's a better way, as it just seems clunky to me.