
We wanted to share some development background on our new iPhone game Roc Pazzo, which should be in the app store soon.
This is the studio's second iPhone app, our first game has been going great, and is about to receive a massive update with a new critter type, several more skills, improved level playability and (of course) some bug fixes.You can check out Critter Ball here: http://www.awshub.com/game/critterball
We have some early game concept artwork to share and would like to hear peoples opinions.





Here are some early concept sketches:
Character designs:

Character face poses:

Character poses:

Game props:

Cactus model texture sheet:

Here are some artwork comparisons of high poly and low poly cacti models
High Poly GI Render of Cactus model:

Low Poly GI Render of Cactus model:

Low Poly Render of shaded Cactus model:

High Poly Render of shaded Cactus model:

The name evolved out of the game setting and the core gameplay concept. The working title for the game was originally "Mad Rock Memory" but it was too generic. Considering the spaghetti western backdrop to the whole world, roc pazzo (crazy rock) seemed a perfect choice. As we worked on the sketches it also seem to fit as the name for the main character, he was originally just called Bandito - once again that was a bit too generic.
In the Roc Pazzo game, the characters are toon styled, but the actual game is 3D realised in a slightly hyper-real texture style that we think translates well onto the mobile platform.
We are uploading the game teaser video early next week. There will be gameplay footage showing off our game in its final stages. Hope you enjoy it.