Original Post
Hello!
I have this question about the fps term:
I have seen both kind of games, one where the main game cycle is updated every "fps keyframe", so if you low the value, say, from 60 to 30, all the whole game will slow down by half. The other way that I have seen is that just the drawing is updated per keyframe, so when lowing the value, the game flows normally, but just the animations are cut by half, so it seems less fluid.
Which definition is correct?
Thanks in advance
I have this question about the fps term:
I have seen both kind of games, one where the main game cycle is updated every "fps keyframe", so if you low the value, say, from 60 to 30, all the whole game will slow down by half. The other way that I have seen is that just the drawing is updated per keyframe, so when lowing the value, the game flows normally, but just the animations are cut by half, so it seems less fluid.
Which definition is correct?
Thanks in advance