Original Post
Well I think I am an intermediate programmer. The only really main thing I want to do with programming is make games (whether it be the most boring programming ever, I want the output to be a game). I know C++ at the intermediate level and SFML at the advanced level, and OpenGL at the begginer level. Now I have all the books etc, but where should I get started? People tell me just to jump in but I don't know where to start. I am trying to develop a 2D game and am writing the common code for it and future 2D games, but then I say my friend dong the same and he has all these elaborate designs and knows exactly what to do. So I really need some advice on what I should pursue/do/even read just to learn all the peices of a game.
Summary: I know the languages and API's, but I don't know where to find what exactly a game engine is, what its components are, etc. Also when I say game engine I men the common components of a game. I have read the Write Games not Engines article.
P.S: Would really like advice from an actual game programmer. Hopefully they can answer what the development process consists of and in what order.
Summary: I know the languages and API's, but I don't know where to find what exactly a game engine is, what its components are, etc. Also when I say game engine I men the common components of a game. I have read the Write Games not Engines article.
P.S: Would really like advice from an actual game programmer. Hopefully they can answer what the development process consists of and in what order.