Original Post
What occupies RAM? Is it buffers (vertex and index, etc)? Texture2D? ShaderResourceViews and RenderTargetViews? What else?
What occupies GPU memory?
Are there more kinds of memory I should worry about (except hard disk space)?
What happens in my game exceed either RAM or GPU memory limit?
What occupies GPU memory?
Are there more kinds of memory I should worry about (except hard disk space)?
What happens in my game exceed either RAM or GPU memory limit?