Original Post
http://code.google.com/p/nightlight2d/
This library is my project, I am working on it since approx. 2 Years. Sounds a long time, but I had some breaks and also 2 Changes in the used OpenGL Version.
Lately I changed to OpenGL 3.3 which gave me some headache, because finding good articles about 3.3 is a pain in the [s]butt[/s].
I ended up in a nearly complete rewrite, but, here it is.
System Requirements:
* DirectX10 Graphics Hardware, capable of OpenGL 3.3, ATI or NVIDIA.
* Dual Core Processor or better
* Windows XP or better. Developed on Windows 7 though.
* Microsoft Visual C++ 2008 with SP1 in any Version, 2010 is not supported yet.
Key Features:
* Programmed Cross Platform. Theoretically it can run on any platform supporting OpenGL 3.3. All libraries are x-platform. Some external Tools are not though, but should run with WinE.
* Using OpenGL 3.3. Core SDK only
* Font Support via Andreas' BMFont
* SpriteSheets supported via SpriteSheetPacker
* Sprite Batching
* Picture-by-picture animated Sprites
* Shaders
There is still a lot of Stuff to do. But theoretically you can already make Games with.
You can download a precompiled Package with Tools, Samples and of course the library with it's .dll, docs and what not else, from the Project Website.
Future:
The Future Vision is to present a complete Toolchain including Scripting (like Kismet, but that still stands on the Edge), Gameplay-Editors etc.
Help:
I am currently looking for some things to be done by people with more knowledge in those areas than I have:
* CMake or Bakefile Support for generating projectfiles
* GUI - I would love some help here to get started
If you feel like you got some time - contact me .
It may not be the best - but it is working and it is made with love
Thanks for reading.
This library is my project, I am working on it since approx. 2 Years. Sounds a long time, but I had some breaks and also 2 Changes in the used OpenGL Version.
Lately I changed to OpenGL 3.3 which gave me some headache, because finding good articles about 3.3 is a pain in the [s]butt[/s].
I ended up in a nearly complete rewrite, but, here it is.
System Requirements:
* DirectX10 Graphics Hardware, capable of OpenGL 3.3, ATI or NVIDIA.
* Dual Core Processor or better
* Windows XP or better. Developed on Windows 7 though.
* Microsoft Visual C++ 2008 with SP1 in any Version, 2010 is not supported yet.
Key Features:
* Programmed Cross Platform. Theoretically it can run on any platform supporting OpenGL 3.3. All libraries are x-platform. Some external Tools are not though, but should run with WinE.
* Using OpenGL 3.3. Core SDK only
* Font Support via Andreas' BMFont
* SpriteSheets supported via SpriteSheetPacker
* Sprite Batching
* Picture-by-picture animated Sprites
* Shaders
There is still a lot of Stuff to do. But theoretically you can already make Games with.
You can download a precompiled Package with Tools, Samples and of course the library with it's .dll, docs and what not else, from the Project Website.
Future:
The Future Vision is to present a complete Toolchain including Scripting (like Kismet, but that still stands on the Edge), Gameplay-Editors etc.
Help:
I am currently looking for some things to be done by people with more knowledge in those areas than I have:
* CMake or Bakefile Support for generating projectfiles
* GUI - I would love some help here to get started
If you feel like you got some time - contact me .
It may not be the best - but it is working and it is made with love
Thanks for reading.