It's a big thing to look forward to completing, but it shouldn't be too hard if I got some help...
Okay, so first, I initialized Direct3D with DirectX on Code::Blocks, I'm using Windows API and C++, and everything is set up. 3D is enabled...
I want to draw a cube(I know how)all the way hidden from the immediate viewing perspective of the camera when the program runs(somewhat know how to do that)and what I
want is the camera to automatically position itself behind the cube, as if it were rendering from the sky and curving behind the cube, such as a camera would in a game.
I KNOW I shouldn't ask this if I have almost no idea how to do it, but it's very simple initialization and such, the only problem being that I don't know how to control and move the camera around much at all...
So, even if little, tips would help me...
Again, I want the camera to be above the cube and automatically render itself down and curve behind the cube, such as in a 3D space(no textures or anything just the cube and the camera, that's all).
Anyone have any idea on what DirectX headers/includes I may need or what kind of logical establishments/workings I should use to perform this task?