Original Post
Python is an interpreted, inherently object oriented dynamic language which has been gaining popularity for the past several years. It’s widely used by organizations such as NASA, Google and Industrial Light and Magic, among others. It has easy to understand syntax which allows programmers to develop programs faster and be more efficient. But at a Cost, programs written in Python have the disadvantage of slow speeds when compared to compiled languages, predominately C/C++. This is a particularly perplexing problem when programming for such CPU intensive applications such as Video Games. However, there are ways of mitigating that cost via JIT's and Bytecode Interpreters, PyPy and CPython respectively. For those more competent on the subject I am looking for this thread to be an exploration of the use of these implementations of Python in order to produce code that performs at nearly the same speed as C/C++. If you are currently using any of these implementations to produce fast game code please describe any problems you have had with the implementation, what libraries you are using, and what Game Engine you are using. Thanks in Advance!