So, would love some feedback on this idea, to help me make the decision if this is or is not The One. (that I should work on)
Troll Herder
In the game world, Trolls and Goblins possess a symbiotic relationship.
Trolls are large, rocky creatures(More akin to the Discworld Trolls than standard fantasy fare), who eat various minerals, gems, metals, etc. Their average I.Q. is approximately 4, and are generally too dumb to even move. As such, the standard Troll is often mistaken for a clump of odd-shaped boulders. Nobody seems to know where Trolls come from.
Goblins spawn from a strange moss that grows on Trolls. Each Troll produces its own "tribe" of Goblins, who use the generally-inert Trolls as a Village totem, marking their homes. Goblins are despicable and clever, but are no physical or magical match for the various humans, elves and dwarves of the world, save in overwhelming numbers. Goblins will generally raid the other civilizations, and each other, and feed their Troll whatever rocks, metal or gems they find.
A Troll's diet effects the type of Goblins it produces, and also its own attributes. A Troll fed purely diamonds for a season might be indestructible, for example, and produce goblins with a strong constitution. The higher quality the Troll's diet, the more active/intelligent it becomes. Goblins aren't fussy about what they eat, as long as its some kind of meat.
The Player
The player takes the roll of a Troll Herder, a goblin whose sole responsibility is the caretaking and direction of the tribe's Troll, and sole birth ability is sensitivity to the Troll's moods. If the tribe needs wood, you could provoke the Troll to charge you while standing with your back to the nearby forest, for example, resulting in a number of felled trees. Or you could herd your Troll into a river and use him as a temporary bridge. Or send him crashing through the walls of the nearest human town.
Gameplay
Gameplay would probably be a real-time top-down view of the world, zoomed in to see your PC and his surroundings. The world and characters would be procedurally generated, so that each game doesn't have the exact same resources available.
You'd receive direction from various individuals in the Tribe, like the Chief, the Shaman, etc. The goblins occupying these roles would be transitory(whether by death or other means), so you might have a Chief who treasures wolf-pelts above all else, only to have all the treasure dumped in the refuse pile the next day when he takes a fatal wound during a raid, and a new Chief rises who values goose feathers. (how much 'treasure' a Chief has would effect the standing of the tribe in all Goblindom, etc.). A player can also aspire to claim one of these titles himself.
You'd be free to follow or ignore this direction as you pleased. The rest of the tribe will seek to find hunt wolves, find goose-feathers, etc. on their own. So long as you meet certain requirements of Troll diet, you can venture off alone with your Troll for a year(the tribe will set up a new village if the Troll remains stationary for a week or so). You can even ignore the Troll completely and head off into the world on your own.
Short-term, you'd be dealing with rival goblin tribes and raids/skirmishes. Long-term, you'll be finding human villages, elven groves, dwarven halls, and all-out war.
Gameplay Mechanics
Manipulation of your Troll's AI to problem-solve.
RPG-style character building for your Goblin. As well as being a Herder, you can also improve your abilities in combat/magic/stealth/etc.
Basic Alchemy with Troll feeding. Mixing diets for different Troll attributes and the goblins in your tribe.
Winning Condition
The genocide, imprisonment, or enslavement of all non-goblins, and the genocide, imprisonment, enslavement or vassalage of all other-Tribe goblins.
(mainly I just want an achievement called "No Country for Trolled Men")
![:D](http://public.gamedev.net/public/style_emoticons/<#EMO_DIR#>/biggrin.gif)
Losing Condition
The death of your Troll or Troll Herder PC.
So, any feedback/ideas/critiques are most welcome. I'm aware that the tribal-simulation might be overly complex, but the game covers those "Things I'd Like to Work On", like proc-generation, AI, etc.