Original Post
EDIT: I have done some research and chose SFDL as my library.
Hello to all,
I would like to ask a few simple questions in hope to get straight answers.
Thanks in advance,
David D.
Hello to all,
I would like to ask a few simple questions in hope to get straight answers.
- I want to develop on Windows using OpenGL + C++. Should I use an engine that does the Win32 calls for me to create the window for me (like [s]GLUT[/s], GLFW, SDL, and others...) or should I do them myself?
- If the answer to 1 is using an engine, than what is the best, AAA game engine out there that allows full control? If not then see 3.
- If the answer to 1 is doing it myself, then I can't seem to find good enough documentation on how to initialize a simple Win32 window, even on MSDN, so I'm having a tough time.
Thanks in advance,
David D.