Original Post
This seems to be the place to post project threads, if this is not the right place then please move the thread.
Here is the link to the design thread that this game is following:
http://www.gamedev.net/topic/605118-pc-mini-mmo-space-concept-3d-isometric/
The project has no name, but Project Zero sounded good since its probably going to bring me down to that mental level for a while.
I have no programming experience, i've been on inde development teams strictly modeling but never been involved in the whole she-bang. Tonight i spent an hour or so making a little ship, planet and space debris with textures to see how it worked out in the engine I'm using. Unity has a great interface, I'm really enjoying it so far and I think once I get a grasp on it this should be a cakewalk until things get complex and i need help sorting out networking and character development coding.
This is the first screenshot of the game ever, in the entire universe. Maybe you can sell it on EBay in 5 years or something.

I'm happy with the difficulty level I've found with doing this so far on my own and intend to finish what i started. I'll keep this thread updated with information on the project and post regular updates. If you want to help out, thats great, just let me know. I need a hand with textures, model uvw's, scripting, and intend to work with Photon for the multiplayer side on top of my lack of programming knowledge so basically anything other than modelling. While I do intend to do this completely on my own anyone is welcome to help out on a "hey, you might try this" basis or a "hey lets do this together" basis, either way I'm just here to have some fun.
Here is the link to the design thread that this game is following:
http://www.gamedev.net/topic/605118-pc-mini-mmo-space-concept-3d-isometric/
The project has no name, but Project Zero sounded good since its probably going to bring me down to that mental level for a while.
I have no programming experience, i've been on inde development teams strictly modeling but never been involved in the whole she-bang. Tonight i spent an hour or so making a little ship, planet and space debris with textures to see how it worked out in the engine I'm using. Unity has a great interface, I'm really enjoying it so far and I think once I get a grasp on it this should be a cakewalk until things get complex and i need help sorting out networking and character development coding.
This is the first screenshot of the game ever, in the entire universe. Maybe you can sell it on EBay in 5 years or something.

I'm happy with the difficulty level I've found with doing this so far on my own and intend to finish what i started. I'll keep this thread updated with information on the project and post regular updates. If you want to help out, thats great, just let me know. I need a hand with textures, model uvw's, scripting, and intend to work with Photon for the multiplayer side on top of my lack of programming knowledge so basically anything other than modelling. While I do intend to do this completely on my own anyone is welcome to help out on a "hey, you might try this" basis or a "hey lets do this together" basis, either way I'm just here to have some fun.