Original Post
Hi,
When one adjusts a game's screen resolution (you know typically in the game's "Options->Graphics"), is it actually the BackBufferWidth and BackBufferHeight of the D3DPRESENT_PARAMETERS (D3D) for a device, that is being set?
When one adjusts a game's screen resolution (you know typically in the game's "Options->Graphics"), is it actually the BackBufferWidth and BackBufferHeight of the D3DPRESENT_PARAMETERS (D3D) for a device, that is being set?