Original Post
Hello there,
This is a bit of a beginner question, but it's so DirectX oriented that I decided to take it here.
I've spent some time making a game in DirectX. At the beginning I realized that DirectX or Direct3D or whichever by default has -X as right, and X as left. So, if you put a sprite at (5, 6), it ends up 5 spaces to the left, 6 spaces up. Why is this? Graphs aren't like this, why is DirectX? I actually tinkered so that my objects would respond the opposite, with +X being to the right of screen, but this is almost definitely a poor method of solving the problem.
Thanks for your help.
This is a bit of a beginner question, but it's so DirectX oriented that I decided to take it here.
I've spent some time making a game in DirectX. At the beginning I realized that DirectX or Direct3D or whichever by default has -X as right, and X as left. So, if you put a sprite at (5, 6), it ends up 5 spaces to the left, 6 spaces up. Why is this? Graphs aren't like this, why is DirectX? I actually tinkered so that my objects would respond the opposite, with +X being to the right of screen, but this is almost definitely a poor method of solving the problem.
Thanks for your help.