Original Post
I have been building a subsystem that sets my parameters via what is generated from ID3D11ShaderReflection , however, I seem to be over looking where the ConstantBuffer register slot can be found. The most obvious thing to me would be to have it in D3D11_SHADER_BUFFER_DESC , but I don't see it in there. How can I get the ConstantBuffer's register slot so I can then set it with the Set??ConstantBuffers ?