Original Post
I have been thinking about making the menu of my game(game engine by the moment) to be interactive. I mean, it would have the buttons like any other game, but in the background I was thinking about a scene with some objects that the player can move, and like my engine has advanced Physics, they could play a bit in the menu.
Another possibility is to make the menu a level itself. I mean, my game is a 2D platformer, so the menu could be some kind of level, like Braid's house, where every room represents a chapter, and you start them by opening the door.
Another possibility would be having static buttons, and video in the background or an animated menu.
Do you think it's useful? or do you instead prefer a static menu?
Another possibility is to make the menu a level itself. I mean, my game is a 2D platformer, so the menu could be some kind of level, like Braid's house, where every room represents a chapter, and you start them by opening the door.
Another possibility would be having static buttons, and video in the background or an animated menu.
Do you think it's useful? or do you instead prefer a static menu?