Original Post
Hi all...
When a sprite/entity is going to wrap on the screen, should the engine be the one to detect if it will wrap or should the entity check itself if it will wrap? I suppose this question is asking should I (the sprite/entity) be the one to determine if I can go through the wall or should nature (the engine) determine it. This is more of a philosophical question I guess. lol
When a sprite/entity is going to wrap on the screen, should the engine be the one to detect if it will wrap or should the entity check itself if it will wrap? I suppose this question is asking should I (the sprite/entity) be the one to determine if I can go through the wall or should nature (the engine) determine it. This is more of a philosophical question I guess. lol