Original Post
Based on the player's cordinates on screen I'm adjusting a 'angle'... However I'd like to it be 1 second or so behind the actual cordinates..
I'm using XNA so the game run's at 60 fps, I was thinking of creating a counter of creating an array of 60 elements
And on each frame
> downshift all elements
>add the current cordinate to the first element
>process the last element
Any other ideas?
I'm using XNA so the game run's at 60 fps, I was thinking of creating a counter of creating an array of 60 elements
And on each frame
> downshift all elements
>add the current cordinate to the first element
>process the last element
Any other ideas?