Original Post
hello every one
i try to do collision in my game using aabb ,i found this article http://www.devmaster.net/articles/quake3collision/
about bsp tracebox collision detection , but i can't see any face test or polygon , it just plane against ray test , can explain how it work ,this can help to use tracebox in my game without bsp ,or similar method;
thanks for all.
i try to do collision in my game using aabb ,i found this article http://www.devmaster.net/articles/quake3collision/
about bsp tracebox collision detection , but i can't see any face test or polygon , it just plane against ray test , can explain how it work ,this can help to use tracebox in my game without bsp ,or similar method;
thanks for all.