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Download attachment: Car4.jpg Download attachment: Car3.jpg Download attachment: Car1.jpg Download attachment: Car6.jpg
Some suggested writing prompts:
This is a project I did as an experimentation trying to get a realistic car paint shader with HLSL 3.0 version shaders. The car model and the rest of the scenery are mostly acquired from the TurboSquid modeling website. I wanted to learn how to render different parts of an high-poly object (the car is approx 150k triangles) with different materials and shaders. It is rendered all in realtime and the main shader for the car paint
is just over 100 lines. Hope you enjoy it and hopefully slobber over it .
Some of the features you see in this image are..
Click here to view the iotd
Some suggested writing prompts:
This is a project I did as an experimentation trying to get a realistic car paint shader with HLSL 3.0 version shaders. The car model and the rest of the scenery are mostly acquired from the TurboSquid modeling website. I wanted to learn how to render different parts of an high-poly object (the car is approx 150k triangles) with different materials and shaders. It is rendered all in realtime and the main shader for the car paint
is just over 100 lines. Hope you enjoy it and hopefully slobber over it .
Some of the features you see in this image are..
Click here to view the iotd