Original Post
Good day everyone,
I have fundamental knowledge on computer programming in C/C++, object oriented programming and data structures... though, I have never worked on a 3D game before... I'm trying to learn OpenGL GLUT.... I am a fan of military flight simulators... But I have no knowledge about simulating a realistic flight of an aircraft in a 3D world... I just know that you need some data of the aircraft such as mach value tables... still, I have little to no knowledge of about aeronautics....
but I am still clueless about how certain movement of a joystick controls the aircraft.... What kind of math equations are written in the source code of the simulator...
Can someone guide me about this? or provide a good article or tutorial to read on the internet?
Thanks.
I have fundamental knowledge on computer programming in C/C++, object oriented programming and data structures... though, I have never worked on a 3D game before... I'm trying to learn OpenGL GLUT.... I am a fan of military flight simulators... But I have no knowledge about simulating a realistic flight of an aircraft in a 3D world... I just know that you need some data of the aircraft such as mach value tables... still, I have little to no knowledge of about aeronautics....
but I am still clueless about how certain movement of a joystick controls the aircraft.... What kind of math equations are written in the source code of the simulator...
Can someone guide me about this? or provide a good article or tutorial to read on the internet?
Thanks.