I've been implementing a sort of "time slowdown" game mechanic in my RPG where game time slows down drastically when an opponent is killed. This mode activates as soon as any enemy is killed.
During this downtime, your character can move about freely(with his normal speed) while all other enemies are slowed down. This allows you to execute special moves and combos with impunity.
Right now, the you get a bonus of 2 seconds each time you damage an enemy when you're in downtime mode.
I initially thought it would be fun, but it actually isn't. Also, it's somewhat hard to balance this, because it's very overpowered if used by an experienced player.
So I'd like some ideas to spice this up, and make it more balanced to the poor enemies you're mercilessly destroying
Thanks all!
P.S - English is not my first language, so please ignore any grammatical mistakes that I've made.