Original Post
It's been talked about before that in future, games consoles might actually just be terminals displaying video rendered on a server somewhere. I wondered about this technique as a way to provide very intensive applications to mobile platforms like iPad, which have crap graphics by PC standards.
My interest is for business use where you could sell a server per N client licenses rather than have to support millions of concurrent users. But how feasible is it? Clearly on a good internet connection one can transmit HD quality video in real-time, which is all the output of a game really is. However video can be cached to smooth out bumps.
How feasible is this?
My interest is for business use where you could sell a server per N client licenses rather than have to support millions of concurrent users. But how feasible is it? Clearly on a good internet connection one can transmit HD quality video in real-time, which is all the output of a game really is. However video can be cached to smooth out bumps.
How feasible is this?