Original Post
Hi,
I've been using Pix's Shader debugger to step through my HLSL code and realized that it won't let me watch variables as well as VS does. Many times it does not place local variables into the Variables window.
Are there any tricks to force a variable to be placed into Pix's Variables windows so I may see the values?
Particularly I want to watch a float4x4 variable and have yet to find a neat way to do it.
Thanks in advance.
I've been using Pix's Shader debugger to step through my HLSL code and realized that it won't let me watch variables as well as VS does. Many times it does not place local variables into the Variables window.
Are there any tricks to force a variable to be placed into Pix's Variables windows so I may see the values?
Particularly I want to watch a float4x4 variable and have yet to find a neat way to do it.
Thanks in advance.