Original Post
I am trying to make a cross-platform text editor. I'm really just in the initial design stages but I think I already hit a problem.
Using Win32 to create the menu items and text box would be relatively easy, but it kills platform independence.
I could use SDL, it would be much simpler to create window, I could also remove the frame, create my own menu, and make it look all sexy.
The problem is the actual text editor. SDL_ttf wouldn't work so great compared to native Win32.
What's my best option to do this?
Is it possible to use Win32/MFC for the text editing with SDL for window management and stuff?
What would replace Win32/MFC on Linux/Mac?
Using Win32 to create the menu items and text box would be relatively easy, but it kills platform independence.
I could use SDL, it would be much simpler to create window, I could also remove the frame, create my own menu, and make it look all sexy.
The problem is the actual text editor. SDL_ttf wouldn't work so great compared to native Win32.
What's my best option to do this?
Is it possible to use Win32/MFC for the text editing with SDL for window management and stuff?
What would replace Win32/MFC on Linux/Mac?