You can check a very early alpha here: http://europe1300.eu but that's not needed, also don't get fixed on how it looks right now, it's on an early stage and I'm willing to redesign most of it.
Core design decisions:
- there are historical predefined kingdoms (players can not create new ones), also historical cities
- the game is multilingual with all players in the same game world (the concept is that players who speak certain language will gather in their national country) (yes, I know, problem with US players, I guess they will have to join England or something; also the size of kingdoms will be highly imbalanced)
- no resets, the game goes on "forever" (the only reset is after finish of Beta test)
Secondary design decisions:
- players play certain roles in the kingdom, each kingdom has elected king who has most to say on how the kingdom is organised and run
- the game should have higher level of realism and immersion than other games, I'm willing to sacriface *a small bit* of gameplay for it
- I'm fine with the game being a niche game (but that's not my goal, I just can accept it)
The 3 big parts of the game:
* kingdom (cooperation) - each kingdom is a group of players that cooperate to make it thrive, kingdoms compete with other kingdoms
* your place in the kingdom (politics, social interaction) - what is your social position in the kingdom, how big your influence is among fellow citizens
* personal assets (individual) - everything that belongs personally to you
Basic mechanic:
You get action points each hour (optimized so you should login once per 18 hours to not waste anything). You spend action points performing various actions.
So far I got the mood and immersion right. There is the map, kingdoms, cool cities to visit, colourful kingdom crests, noble titles. I have several ideas for kingdom cooperation as well. The biggest problem is the individual part. I got really stuck on it. How the player "advance"? What a player builds for himself (estate)?