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Spatial Defense

Started by tihard 0 replies 800+ views
Original Post
tihard
tihard
Hello guys, I'm new at this community and new at game develpment, I started programming at college when I finished it.
So I studied a little about flash as3 and flashpunk and made a game: spatial defense

if you can give some feedback It would be nice
jouley
jouley
Well, there went my lunch break. Thanks a lot. tongue.gif

I really enjoyed it, more than I thought I would. Strong points:
- The music: it's often neglected, so the fact that it was present is a big plus. Moreover, I didn't find it too annoying.
- It was easy to play, with simple controls.
- I liked being able to enter the "shop" at any time, not just after waves are over. That makes it easier to experiment with augmenting different things.

Some very minor issues:
- When the background starts over, it can be distracting. Can you generate one dynamically, instead? I've never used this platform, so I honestly don't know.
- It wasn't immediately apparent how to pick up extra health. Shooting them didn't seem to work - is that I have to put the crosshairs directly over the health?

Possible additions for v2.0:
- (Much) faster ships
- Different projectile types -- heat-seeking? Acceleration via rocket thrusters?
- Minimum storyline
- Statistics (shots hit, shots wasted, etc.) and high score boards (may be out of the scope of the technology; again, dunno)
- Variable points per enemy - blasting them right as they appear is mega points, middle of the screen is standard, but points ramp back up the closer they get to your ship. Or something.

Lastly, Level 8 has been going on for some time now with no enemies. Did I finish it? If so, I want a "Congratulations, you saved the universe!" and fireworks. Or at least some acknowledgment of my effort. At the very least would be a "game over" screen.

All in all, very nice work! Completing a first game is a big step, so congrats! Let us know what's next for you.

- jouley

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