Original Post
A computer game should take advantage of using floating point numbers because the over use of integer numbers may actually overload the CPU for math processing with the FPU potion can be used for math processing. Feedback please. What do you guys think? Let me start on why. A small computer game will never really see a performance hit but all the new mathemathics and physics used now probably is expected to go to a special module to take care of the processing, but maybe those modules are not really needed because the processors already have a portion of that ability inside of their MMX,SSE, and FPU processing.
thanks.
thanks.