Original Post
So wrote this little applet:
http://progsch.net/applets/proto.html
The problem is that the controls seem to be entierly broken on Macs, and sometimes they also behave weirdly on my Linux boxes. What happens often on linux is that keys seem to get stuck and only get "unstuck" if they are tapped again (i get the same thing in minecraft btw.). Also very rarely the mouse dragging stops working entirely. Mac users generally report it to not respond to any controls at all. I somehow once got it to respond on my mothers macbook by pretty much just randomly pressing keys/changing focus/clicking around, but I have no idea what triggered it.
I use the following input serializer class:
[source lang="java"]
package net.progsch;
import java.awt.Point;
import java.awt.event.InputEvent;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.util.ArrayDeque;
import java.util.Queue;
public class InputSerializer implements KeyListener, MouseListener, MouseMotionListener {
private boolean [] keys = new boolean[65536];
private Point mousePos = new Point();
private Queue events = new ArrayDeque();
public InputSerializer() {
for(int i = 0;i<65536;++i)
keys = false;
}
public InputEvent poll() {
return events.poll();
}
public Point getMousePosition() {
return mousePos;
}
public boolean isKeyDown(int code)
{
return keys
http://progsch.net/applets/proto.html
The problem is that the controls seem to be entierly broken on Macs, and sometimes they also behave weirdly on my Linux boxes. What happens often on linux is that keys seem to get stuck and only get "unstuck" if they are tapped again (i get the same thing in minecraft btw.). Also very rarely the mouse dragging stops working entirely. Mac users generally report it to not respond to any controls at all. I somehow once got it to respond on my mothers macbook by pretty much just randomly pressing keys/changing focus/clicking around, but I have no idea what triggered it.
I use the following input serializer class:
[source lang="java"]
package net.progsch;
import java.awt.Point;
import java.awt.event.InputEvent;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.util.ArrayDeque;
import java.util.Queue;
public class InputSerializer implements KeyListener, MouseListener, MouseMotionListener {
private boolean [] keys = new boolean[65536];
private Point mousePos = new Point();
private Queue
public InputSerializer() {
for(int i = 0;i<65536;++i)
keys = false;
}
public InputEvent poll() {
return events.poll();
}
public Point getMousePosition() {
return mousePos;
}
public boolean isKeyDown(int code)
{
return keys
;
}
@Override
public void keyPressed(KeyEvent arg0) {
events.add(arg0);
keys[arg0.getKeyCode()] = true;
}
@Override
public void keyReleased(KeyEvent arg0) {
events.add(arg0);
keys[arg0.getKeyCode()] = false;
}
@Override
public void keyTyped(KeyEvent arg0) {
events.add(arg0);
}
@Override
public void mouseDragged(MouseEvent arg0) {
events.add(arg0);
}
@Override
public void mouseMoved(MouseEvent arg0) {
events.add(arg0);
mousePos = arg0.getPoint();
}
@Override
public void mouseClicked(MouseEvent arg0) {
events.add(arg0);
}
@Override
public void mouseEntered(MouseEvent arg0) {
events.add(arg0);
}
@Override
public void mouseExited(MouseEvent arg0) {
events.add(arg0);
}
@Override
public void mousePressed(MouseEvent arg0) {
events.add(arg0);
}
@Override
public void mouseReleased(MouseEvent arg0) {
events.add(arg0);
}
}
[/source]
And the part processing the events looks like:
[source lang="java"]
private void step() {
if(input.isKeyDown(KeyEvent.VK_A))
alpha += 0.02;
if(input.isKeyDown(KeyEvent.VK_D))
alpha -= 0.02;
if(input.isKeyDown(KeyEvent.VK_W) && beta<0)
beta += 0.02;
if(input.isKeyDown(KeyEvent.VK_S) && beta > -Math.PI/2)
beta = Math.max(beta-0.02, 0.0001-Math.PI/2);
InputEvent e;
while((e = input.poll())!=null)
{
if(e instanceof KeyEvent)
{
KeyEvent ke = (KeyEvent) e;
if(ke.getKeyCode() == KeyEvent.VK_SPACE && ke.getID() == KeyEvent.KEY_PRESSED)
{
map.setSeed((int)(Math.random()*1000000));
map.generate();
}
}
else if(e instanceof MouseEvent)
{
MouseEvent me = (MouseEvent) e;
if(me.getID() == MouseEvent.MOUSE_PRESSED && (me.getModifiersEx() & MouseEvent.BUTTON3_DOWN_MASK)!=0)
{
mouseDownPos = me.getPoint();
}
if(me.getID() == MouseEvent.MOUSE_DRAGGED && (me.getModifiersEx() & MouseEvent.BUTTON3_DOWN_MASK)!=0 && Math.cos(beta)>0.001)
{
offx -= Math.cos(alpha)*(double)(me.getX()-mouseDownPos.x)/SCALE - Math.sin(alpha)/Math.cos(beta)*(double)(me.getY()-mouseDownPos.y)/SCALE;
offy -= Math.sin(alpha)*(double)(me.getX()-mouseDownPos.x)/SCALE + Math.cos(alpha)/Math.cos(beta)*(double)(me.getY()-mouseDownPos.y)/SCALE;
mouseDownPos = me.getPoint();
}
}
}
}[/source]
I'm at a loss since googling for "java input problem" or similar is way too unspecific <img alt=":D" class="bbc_emoticon" src="http://public.gamedev.net/public/style_emoticons/<#EMO_DIR#>/biggrin.gif"/>