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Making an AI Fun (Space Duel)

Started by September 30, 2011 02:10 AM
9 comments, last by IADaveMark 13 years, 1 month ago

Add some noise to the AI's "observation" of the player's position/velocity and the position/velocity of his projectiles.

Which goes back to my post where I pointed out that there are so many places you can add randomness, it's silly.

Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
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"Reducing the world to mathematical equations!"

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