Original Post
Yesterday i looked through the document about pitfalls of oop.
My my question is. Which paradigm should I use? I will use the oop for setting up the GUI.
But what should I use for the core game functionality?
Procedural, functionalty , data oriented Design ...
Whats the difference between them?
I come from the c# xna section and never programmed this way.
This should het done in C++.
Thx
My my question is. Which paradigm should I use? I will use the oop for setting up the GUI.
But what should I use for the core game functionality?
Procedural, functionalty , data oriented Design ...
Whats the difference between them?
I come from the c# xna section and never programmed this way.
This should het done in C++.
Thx