Original Post
Hey GameDev, I have a couple of questions for you guys:
So I've done a little research on the topic and looked into some various solutions regarding texture loading. Here are my preliminary results:
DevIL seems to be the most versatile and powerful, but the licence seems to have some caveats regarding distribution and usage. Also it's never fun having someone else write your code and just expect it to work ;)
SOIL seems to be simple and easy to set up, but there seems to little to no documentation or tutorials for it, but if someone has an excellent resource for that, I might look into it.
Writing my own loaders is an attractive idea, but I haven't been able to find a good source to learn from. If you guys have any good resources for that I would love to chase that down. Time isn't an issue, just whether or not it's a feasible endeavor to take on myself.
What are your guys' opinions? I understand this question has been asked many times, but it's always nice to hear new view points.
So I've done a little research on the topic and looked into some various solutions regarding texture loading. Here are my preliminary results:
DevIL seems to be the most versatile and powerful, but the licence seems to have some caveats regarding distribution and usage. Also it's never fun having someone else write your code and just expect it to work ;)
SOIL seems to be simple and easy to set up, but there seems to little to no documentation or tutorials for it, but if someone has an excellent resource for that, I might look into it.
Writing my own loaders is an attractive idea, but I haven't been able to find a good source to learn from. If you guys have any good resources for that I would love to chase that down. Time isn't an issue, just whether or not it's a feasible endeavor to take on myself.
What are your guys' opinions? I understand this question has been asked many times, but it's always nice to hear new view points.