Original Post
[font="'Segoe UI"][color="#4a4a4a"]I've always wanted to try the Crysis-style vegetation wind animation that is described in GPU Gems 3. I finally got around to it yesterday. There were a few bumps along the road trying to decipher the original paper, so I wrote up an article about it and included an XNA implementation.[/font][color=#4A4A4A]
[color=#4A4A4A]Here's the article if anyone's interested.[color=#4A4A4A]