Original Post
Hi,
I'm coding a class that reads a 3DS Max file (using .ASE currently) and displays the model/animations with OpenGL, but I got stuck at the animation part.
The ASE file has all the vertex and face information I need, but when I exported an animation (10 frames) I noticed it only has 3 vertexes info on 3 different times, presumably the first frame, last frame and remaining (the animation has 10 frames on a 20 frames total).
What I thought I'd do is to divide the distance of the vertexes between the first and last frame for the total frames in the animation, but that wouldn't work because the vertexes would all move and finish their animation at the same time, which isn't exactly what I animated.
I've been looking for information that could complement what I need, but couldn't find.
I'm thinking that either I don't know how to properly export (I kinda checked all the stuff I could) or the .ASE format isn't suited for mesh animations.
Would anyone know how to get the animation from the .ASE, if it's possible or if I should try another format (I noticed the .OBJ ASCII is easily readable as well)?
I'm coding a class that reads a 3DS Max file (using .ASE currently) and displays the model/animations with OpenGL, but I got stuck at the animation part.
The ASE file has all the vertex and face information I need, but when I exported an animation (10 frames) I noticed it only has 3 vertexes info on 3 different times, presumably the first frame, last frame and remaining (the animation has 10 frames on a 20 frames total).
What I thought I'd do is to divide the distance of the vertexes between the first and last frame for the total frames in the animation, but that wouldn't work because the vertexes would all move and finish their animation at the same time, which isn't exactly what I animated.
I've been looking for information that could complement what I need, but couldn't find.
I'm thinking that either I don't know how to properly export (I kinda checked all the stuff I could) or the .ASE format isn't suited for mesh animations.
Would anyone know how to get the animation from the .ASE, if it's possible or if I should try another format (I noticed the .OBJ ASCII is easily readable as well)?