Original Post
I'm learning how to load and animate characters in OpenGL. I've created some models in blender and I can export then as any one of the following:
Collada (.dae)
Stanford (.ply)
Stl (.stl)
3D Studio Max (.3ds)
Autodesk FBX (.fbx)
Wavefront (.obj)
X3D Extensible 3D (.x3d)
I was wondering what one in general would be best for game development. It seems that it is popular to create your own format for your own purposes.
I haven't really gone about figuring that out. Right now I'm trying to learn how to load and get a walk cycle working.
I've read that:
.obj is only good for loading static models and even then it can be very large.
.3ds is messy and difficult to work with and isn't really good for getting animations
The other ones I haven't really heard much about besides .dae holds stuff in xml format.
Honestly at the moment .fbx is sounding the most appealing to me. I'm new to this so I'm not sure which I should go with.
Collada (.dae)
Stanford (.ply)
Stl (.stl)
3D Studio Max (.3ds)
Autodesk FBX (.fbx)
Wavefront (.obj)
X3D Extensible 3D (.x3d)
I was wondering what one in general would be best for game development. It seems that it is popular to create your own format for your own purposes.
I haven't really gone about figuring that out. Right now I'm trying to learn how to load and get a walk cycle working.
I've read that:
.obj is only good for loading static models and even then it can be very large.
.3ds is messy and difficult to work with and isn't really good for getting animations
The other ones I haven't really heard much about besides .dae holds stuff in xml format.
Honestly at the moment .fbx is sounding the most appealing to me. I'm new to this so I'm not sure which I should go with.