Original Post
I know that large textures decrease performance because of low memory bandwidth of the GPU, but I was wondering if the size also affects performance in other ways like: Is sampling a smaller texture faster? (Both with the same format)
And regarding DX texture compression: Do modern games still use compressed formats? Because I never used them in my projects and I was wondering if I should start using them.
And regarding DX texture compression: Do modern games still use compressed formats? Because I never used them in my projects and I was wondering if I should start using them.