Original Post
[color=#1C2837][size=2]Team name:
[color=#1C2837][size=2]None
Project name:
96 Hours (working title)
Brief description:
I am a 2D pixel artist with experience in 8bit, 16 bit tile maps and sprites. I am looking to create an rpg in a short period of time. I want to include many of the items and "quests" or objectives that you would see in a "typical" overhead rpg. I really want this to be done with some humor with a mocking overtone.
Target aim:
Freeware most likely, after creating the game in a short period of time. Depending on how good we do and the reception of the project maybe we could expand in the future. I would like to hit both mac and pc platforms.
Compensation:
There is no money involved. It would be for portfolio and for fun. If it turned into anything after the initial game was finished we could talk then.
Technology:
It's up to you. I am not fluent in any programming languages and do not have a huge preference for the engine. I am mostly interested in cross platforms, maybe java?
Talent needed:
Programmer, should have some experience and confidence in game creation.
[color=#1C2837][size=2]Developer
[color=#1C2837][size=2]
Team structure:
TKLucia, Simple, the artist.
Website:
N/A
Contacts:
luciatravis17@gmail.com
Previous work:
[color=#1C2837][size=2]
[color=#1C2837][size=2]
[color=#1C2837][size=2]None
Project name:
96 Hours (working title)
Brief description:
I am a 2D pixel artist with experience in 8bit, 16 bit tile maps and sprites. I am looking to create an rpg in a short period of time. I want to include many of the items and "quests" or objectives that you would see in a "typical" overhead rpg. I really want this to be done with some humor with a mocking overtone.
Target aim:
Freeware most likely, after creating the game in a short period of time. Depending on how good we do and the reception of the project maybe we could expand in the future. I would like to hit both mac and pc platforms.
Compensation:
There is no money involved. It would be for portfolio and for fun. If it turned into anything after the initial game was finished we could talk then.
Technology:
It's up to you. I am not fluent in any programming languages and do not have a huge preference for the engine. I am mostly interested in cross platforms, maybe java?
Talent needed:
Programmer, should have some experience and confidence in game creation.
[color=#1C2837][size=2]Developer
[color=#1C2837][size=2]
Team structure:
TKLucia, Simple, the artist.
Website:
N/A
Contacts:
luciatravis17@gmail.com
Previous work:
[color=#1C2837][size=2]
[color=#1C2837][size=2]