For my next game, I want to create learning games about a certain subject with turn-based, RPG-like, battle system.
However, I'm stuck in creating a plot for it. I mean, where should I take it?
I was thinking about something happening in the real world ( the hero failing an exam about the subject, for example ), and then, because of a fantastic element, he gets stuck in a fantasy world where skill in that Subject is used in battles against monsters, and basically he has to escape. He's a school kid.
But then, what? At first I was thinking about you only visiting the fantasy world through nightmares, and in the fantasy world maybe you could interact different versions of the real world people, but I can't really get a complex plot going in my head, to make some use of the real world. But maybe, it shouldn't be complex, I guess I just have a knack for complex plots. I also have a knack for anti-heroes... But it would be kinda hard to fit here, maybe.
Any thoughts on this?