Original Post
I recently posted a quick tutorial on my blog about what I call Continuous Action Memory.
It's basically the methodology behind efficiently recording gameplay, so that you can watch a replay afterwards or do other cool things. It's the same technique that's used in Starcraft replays, and a more advanced implementation is used for time manipulation in Braid (best game ever). It's actually a really simple concept, and can be applied to most games.
By the way, the blog is brand new and still under construction (I'm coding it from scratch), so any kind of feedback on the website is welcome.
It's basically the methodology behind efficiently recording gameplay, so that you can watch a replay afterwards or do other cool things. It's the same technique that's used in Starcraft replays, and a more advanced implementation is used for time manipulation in Braid (best game ever). It's actually a really simple concept, and can be applied to most games.
By the way, the blog is brand new and still under construction (I'm coding it from scratch), so any kind of feedback on the website is welcome.