I need some help. I am rendering some textures in 3d and using bounding boxes to determine if they are visible for the camera.
I am attaching a pic so you can see the result

the white lines are the bounding boxes, as you can see some of them are still party visible for the camera but no texture is rendered.
Any idea what might be the problem will be great, as I am getting nowhere.
The code below is part of my camera class.
public BoundingFrustum Frustrum
{
get
{
return new BoundingFrustum(ViewProjection);
}
}
public bool BoundingVolumeIsInView(BoundingBox box)
{
return (Frustrum.Contains(box) != ContainmentType.Disjoint);
}
Thank you in advance for the help