Original Post
I am currently building a game engine and I was wondering what the convention is regarding where the origin (0,0) of a 2D coordinate system resides.
Many libraries use the top left corner for the origin, however I would of thought it would make more sense if the coordinate system started from the bottom left.
What is everyones opinions on this?
Many libraries use the top left corner for the origin, however I would of thought it would make more sense if the coordinate system started from the bottom left.
What is everyones opinions on this?