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Developing Games

Started by magano227 Nov 25, 2011 at 5:07 PM 5 replies 1.8k views
Original Post
magano227
magano227
Hi there!
I am a student of Informatics Engineering and I want to start developing games in C + +. Thus I come here asking for suggestions for simple games.
Thank you!
Tom Sloper
Tom Sloper

I want to start developing games in C + +. Thus I come here asking for suggestions for simple games.

You're looking for game ideas, not technical help - so I'm moving this to Game Design.
-- Tom Sloper    --      sloperama.com
coderx75
coderx75
Think about what types of games you like and how that might fit into a simple 2D game. As a kid, I loved Gauntlet but enjoyed futuristic games more than sword & sorcery. So, one of my earlier games was a top-down futuristic shooter but allowed you to use different characters pitted against monster generators, similar to Gauntlet. Keep in mind that even a simple game can be challenging so you really want to stick to something that you'll actually enjoy yourself.
Quit screwin' around! - Brock Samson
sirkibble2
sirkibble2
I'd go with Serapth's suggestion and start with Pong. Since you're starting, just the satisfaction of creating something and finishing it should spark you to try harder things once you learn how to deal with different problems that will come with creating Pong.

Klutzershy
Klutzershy

I'd go with Serapth's suggestion and start with Pong. Since you're starting, just the satisfaction of creating something and finishing it should spark you to try harder things once you learn how to deal with different problems that will come with creating Pong.




I agree. Pong was the first game I ever made in Java, and it helped me a lot.
"So there you have it, ladies and gentlemen: the only API I’ve ever used that requires both elevated privileges and a dedicated user thread just to copy a block of structures from the kernel to the user." - Casey Muratori   boreal.aggydaggy.com
irrationalistic
irrationalistic
Pong, Space Invaders, and Pac Man are all simple game concepts that can really show the amount of work that goes into making a game. All these examples have very minimal art and the design is mostly done for you, so you can focus on process and development. Each game will introduce you to new elements, such as Artificial Intelligence in Pac Man or multiple pong-ball-bullets in Space Invaders. All good for experience!

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