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NitroBasic Game Development System

Started by NitroBasic Nov 27, 2011 at 8:46 PM 1 replies 1.3k views
Original Post
NitroBasic
NitroBasic
NitroBasic Software is happy to announce the release of NitroBasic 1.0.0.11 (1.0.1 Alpha).

NitroBasic Game Development System is a modern, modular, object oriented game programming language based on a modern version of BASIC, a light-weight IDE (integrated development environment) and an advanced 2D game engine for Windows PC. The engine uses Direct3D for hardware accelerated rendering. It's robust, designed for easy use and suitable for making all types of 2D games and other graphic simulations. There is support for surfaces, textures, sprites, audio, streams, archives, configuration files, render targets, swap chains, databases and much more.

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NitroBasic is currently in Alpha/Beta status and we are currently looking for beta testers to help us make it into a solid and usable development tool. Would you be interested in helping us?

Beta Testing
  • Sign up for a account on our website.
  • Contact us with your Name/Email, machine specs and why your interested in beta testing.
  • In return for you support we can a) add you to the development credits, b) give you a free registered copy of the software and c) give you a free hosting account to showcase your NitroBasic based projects.
NitroBasic
NitroBasic
NitroBasic v1.0-a2 has been released.

Changelog:
  • Reduced the run-time DLL dependency to just the one NitroBasic.dll.
  • Improved stability
  • Added Image Demo
  • Added Elastic Demo
  • a "Space" in a pathname let the IDE fail loading a source file.
  • Added project search current/path to compiler when doing context help.
  • Save/SaveAll should update status bar
  • Editor state is not restored properly (scrollx, scrolly) when the prev file is loaded after the IDE starts.
  • Added AstroBlaster demo
  • SaveAll and Compile will save all modified files without prompting.
  • Misc bug fixes and enhancements

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